Servers

How a server gets onto the site, how it is tracked, and what you can take control of once it is yours.

A server listing has two halves. The editorial half is yours — name, description, rules, media, tags. The measured half is ours: a scanner queries the address every few minutes and records what it finds.

Nearly everything surprising about servers comes from that split.

Getting listed and claiming

How servers arrive here, how to add one, and how to claim a listing the scanner found on its own.

How scanning works

Discovery, the query protocols, the scan queue and its tiers, the automated detectors, and why your server is scanned as often as it is.

Reporting your own statistics

The two ways to take a measured field over from the scanner — and why you cannot simply type your own player count.

Players and maps

Who has been on your server, for how long, and how maps become browsable items.

The shape of it

  1. A server is discovered — by a seed, by somebody adding it, or by a sweep of neighbouring ports.
  2. It is queried on a cadence that depends on how interesting it is. A claimed, populated server is scanned every couple of minutes; an address that has never answered is scanned twice a day.
  3. What comes back is written to the listing: online state, population, map, game mode, version, platform flags and the player list.
  4. Detectors watch for listings that are lying — proxy farms, frozen player counts, filtered names — and flag them.
  5. An owner can claim the listing, and from there switch individual measured fields over to themselves.

Being offline is not being removed

A server that has been dark for a month keeps its page, its articles, its comments and every inbound link. Removal from listings is a query-time decision about how long it has been quiet — it never destroys the page.