Mods

A modification for one specific app — what a mod carries that other items do not, and everything that can be attached to one.

A mod is a modification for one specific app. It is the most fully-featured content item on the site, and the one everything else was generalised from.

What only a mod does

appIdintrequired

The app this mod is for. Not optional, unlike on an asset. A mod’s URL slug is unique per app, so /gmod/m/vehicles and /rust/m/vehicles are two different mods, and moving a mod between apps changes its address.

installmarkdown

Installation instructions, kept separate from content so a reader who already knows what your mod is can jump straight to how to install it.

licenseenumdefault MIT

The legal licence. Distinct from the usage policy, which is the owner’s own statement about redistribution, modification and commercial use.

environmentALL | SERVER | CLIENTdefault ALL

Whether the mod is server-side, client-side, or both. Not decoration — it decides which mods are offered for a given install target, since a dedicated server and a player’s game are the same files arranged differently.

virusScanLinkurl

An author-supplied link to a third-party scan report. See the content model — it is a link the author is vouching with, not a verdict we produced.

serverMapsrelation

Maps this mod provides. Mods are the one item type that can contribute rows to the map browser.

A mod may also belong to a community, which puts it on that community’s pages and lets the community’s team co-manage it.

What can be attached

Relation Notes
Releases Versions and their files — the download itself
Media Screenshots and videos
Links Website, Discord, GitHub, Steam and the rest
Sources Where this mod also lives — including the repo it is built from
Dependencies What it needs, recommends, or conflicts with
Contributors Who worked on it
Permissions Usage policy, and access grants
Tags and categories Taxonomy
Ratings, reviews, comments Engagement
Follows and favourites “Tell me when this changes”
Articles Long-form writing filed under the mod
Discussions, feedback, bugs, roadmap, changelog A mod can run all five

Build sources

A mod can be built automatically from a linked repository: the repo is declared as a build source, and a push produces a release with files attached, without anybody uploading a zip by hand. The queued and finished work shows up as upload jobs on the item.

The repository link itself is not a column on the mod — it is the source entry flagged as the primary git source. See Sources.

Through the API

POST/api/content/modAPI keycanWrite

Create a mod. name, content and appId are required.

curl -X POST https://api.moddingcommunity.com/api/content/mod \
  -H "Authorization: Bearer $TMC_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{
        "name": "Better Vehicles",
        "appId": 4,
        "content": "# Better Vehicles\n\nAdds …",
        "install": "Drop into `addons/`.",
        "hidden": true,
        "tags": ["vehicles", "sandbox"]
      }'

Writes go through the same server-side function the website’s own edit form uses, so an API edit performs slug-change redirects, cache busting and relation reconciliation identically to a UI edit. See Items.