Privacy here is a layered system: a handful of narrow switches, and two broad ones that override them. Reading the broad ones first will save you setting seven switches you did not need.
The two broad switches
- anonymousbooleandefault
false The master anonymity switch. With it on, non-staff viewers get “this member is anonymous” instead of a profile, and you become unlinkable from anywhere on the site.
- fullAnonymousbooleandefault
false Full anonymous. Implies every other privacy opt-out below, regardless of how each is individually set.
It is stored separately from
anonymousrather than overwriting the other switches, so turning full-anonymous back off restores your own choices instead of leaving you with everything hidden.
Anonymity applies to strangers, not friends — unless you say so
By default, accepted friends still see you normally. anonApplyToFriends makes
anonymity apply to them too. The common case is “hide from strangers, not from
friends”, which is why it is off.
The narrow switches
All default to on — the site is public by default:
| Switch | Hides |
|---|---|
showProfile |
Your profile page |
showPublic |
You in the member browser |
hideFromLists |
You from listings generally — stronger than showPublic, which only governs the browser |
showActivity |
Your activity feed |
showFriends |
Your friends list |
showFollowers |
Your followers list |
showStatusUpdates |
Your status posts |
showMedia |
Your gallery contributions |
showGameHistory |
Which servers and parties you have played on |
What anonymity does not do
It is not deletion. Your items still exist and are still yours; they just stop being attributable to a visible profile.
It does not hide you from staff. Moderators can always see who authored what — a site where a moderator cannot identify the account behind a report is a site with no moderation.
It does not reach the game server you deliberately connected to. There is one place a party roster is served without anonymity applied: the integration API’s party read, served to a credential belonging to the server the party is being played on.
The reason is worth stating plainly: that credential’s whole job is to reconcile our roster against the game’s player list, and a member hidden from it could never be matched — so their play time and score would silently never be recorded. Site visitors see the anonymised roster; the server you chose to connect to sees that you are there. It returns display names and ids and nothing else — no email, no profile.
Party anonymity
A party has its own showUsers switch, which decides whether its roster is
disclosed at all. Your personal anonymity is applied on top of that, so a
party that shows its roster still does not show you if you are anonymous.
Blocking
Blocking a member is separate from all of the above. It is under Account → Blocked, and it governs interaction rather than visibility.